Quick preamble

To learn the most about battles, always turn on battle logs! (owo battlesetting logs=link).
I’ve learned 50% of what I know today, just from logs.
Other sources of learning include Helper bots, as some of them also have logs and can help you simulate & understand matchups better.
Otherwise, just talking with experienced players is a great resource, as the community is super helpful and always happy to explain mechanics.

OwO Battles

There are 2 types of battles: friendly battles (owob @user) and random battles (owob).
When doing a friendly battle, the challenger will always go second, in random battles, however, they will always go first.

The way that owo does random battle matchmaking is by generating a random ID and checking what team correlates to that ID.
Which means that you mostly battle old and inactive teams, not the actively played ones.
When a user gets their team deleted, that ID is no longer available and gets rounded up when checked.
This is super rare, but when it happens, another team would be twice as common to encounter in battles.

the Battle System

Each battle is split into 24 turns.
Each turn is split into pre-phase, main-phase, and end-phase.

Pre-Phase

Firstly canAttack gets checked, which will determine whether your pets will be able to act this turn.
This returns false for dead pets and for pets with the freeze freeze debuff applied.
canAttack getting determined this early in the turn, means that even if your pet is un-frozen or revived later in the turn, it still won’t be able to act.

Then, during the pre-phase only, pets holding a f_shield Shield or f_banner Banner might act.
If a pet is holding a f_shield Shield but has no active taunt Taunt Buff, then the pet will use its shield, casting said buff.
For f_banner Banner the logic is slightly different, it will cast if it has no attup AttackUp Buff or if the attup AttackUp it has, were to expire after this turn.

Main-Phase

This is where the real magic happens! Damage is dealt, health is healed, and more! woah
During the main phase, all pets act in alternating turns:

  1. your pet in position 1
  2. enemy pet in position 1
  3. your pet in position 2
  4. enemy pet in position 2
  5. …

if a pet is dead or its canAttack is false, its turn is skipped, but the order will stay the same, i.e., two pets of one team might act after one another.
Position is incredibly important because of this ordering.

End-Phase

Buffs & Debuffs:
Passives:

After everything has resolved, all buffs and debuffs marked for removal are cleaned up.

Notes on reading logs

Only after the Turn has ended, does the Battle Snapshot you see in the Logs get made.
Example: You’d think my Tank didn’t have taunt this turn, but that’s incorrect.
It had taunt throughout the whole turn, but only after the turn has ended, does OwO show the Battle Snapshot.

This section is currently under construction!

Please contribute to the site, we need all the help we can get!! <3
Think it’s too difficult? A marathon is also tough, but it’s just a thousand steps— and each step is easy!
Let me show you the first step and you can continue from there.

  1. You’ll need a GitHub account.
  2. Find a cool gif that you would like to see right here.
  3. Upload your gif into /assets/images/construction.
  4. Wait for me to approve the new construction gif.

If you have questions about how our code works, or how Github works,
feel free to message me on discord @hsse !